merge + trace fade out fix
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commit
26e1d4fd19
4 changed files with 6 additions and 5 deletions
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@ -50,7 +50,6 @@ namespace game {
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planets.push_back(new Planet(pos, i, 0.03 + 0.07*util::randf_0_1()));
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}
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planets.push_back(new Planet(glm::vec2(0.0f, 0.0f), 0, 0.1f));
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}
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bool State::spawnShipForPlayer(Player *player)
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@ -31,7 +31,7 @@ namespace game {
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void Trace::addPointFromMissile(bool forceAdd)
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{
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fidelityCounter++;
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if (forceAdd || fidelityCounter >= 20) {
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if (forceAdd || fidelityCounter >= 10) {
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fidelityCounter = 0;
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points.push_back(TracePoint(missile));
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}
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@ -13,7 +13,7 @@ namespace game {
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*/
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class Trace {
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public:
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Trace(Missile *missile, float maxAge=5.0);
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Trace(Missile *missile, float maxAge=3.0);
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~Trace();
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// Add the current position of the missile as a new point on the
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