This commit is contained in:
end 2016-09-27 19:43:46 +02:00
commit 1bd752e628
4 changed files with 53 additions and 12 deletions

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@ -15,6 +15,8 @@ set(GAME_SRC
util.cpp
game.cpp
state/object.cpp
state/explosion.cpp
state/trace.cpp
state/state.cpp
state/player.cpp
state/planet.cpp

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@ -1,17 +1,32 @@
#pragma once
#if 0
class Explosion {
public:
#include <glm/vec2.hpp>
namespace game {
/**
* Explosion: just an effect which looks good.
*/
class Explosion {
public:
enum class Kind {
Normal,
MissileWithShip
MissileExplodesInSpace, // missile explode in free space
MissileAgainstPlanet, // explosion of missile when it hits a planet
MissileAgainstShip // bigger explosion: missile hits a ship which explodes with it
};
glm::vec2 position;
Explosion(const glm::vec2 &pos, Kind kind, float maxAge=1.0)
: position(pos), kind(kind), age(0.0), maxAge(maxAge)
{
}
Explosion(Kind kind);
const Kind kind; // kind of the explosion
const glm::vec2 position; // position where it starts
float age; // age (in seconsd) of the explosion
// age (in seconds) when the explosion is not visible
// anymore and will disappear afterwards
const float maxAge;
};
}
public:
};
#endif

0
game/state/trace.cpp Normal file
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24
game/state/trace.hpp Normal file
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@ -0,0 +1,24 @@
#pragma once
#include <glm/vec2.hpp>
namespace game {
/*
* Trace of a missile through the space.
* Useful for rendering sth. like a smoke trail to follow the rocket.
*/
class Trace {
public:
Trace(const glm::vec2 &startPoint)
{
points.push_back(startPoint);
}
void addPoint(const glm::vec2 &p)
{
points.push_back(p);
}
std::vector<glm::vec2> points;
};
}