Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege
This commit is contained in:
commit
1046fc644f
4 changed files with 38 additions and 27 deletions
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@ -49,8 +49,8 @@ namespace developer {
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return false;
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}
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std::cout<<"[developer console] adding developer "
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"callback for token '" << token << "'" << std::endl;
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//std::cout<<"[developer console] adding developer "
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// "callback for token '" << token << "'" << std::endl;
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m_callbacks[token] = cb;
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@ -78,11 +78,11 @@ namespace endofthejedi {
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NULL, NULL, NULL);
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if (color_type == PNG_COLOR_TYPE_RGB) {
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puts("PNG_COLOR_TYPE_RGB");
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} else if (color_type == PNG_COLOR_TYPE_RGBA) {
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puts("PNG_COLOR_TYPE_RGBA");
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}
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//if (color_type == PNG_COLOR_TYPE_RGB) {
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// puts("PNG_COLOR_TYPE_RGB");
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//} else if (color_type == PNG_COLOR_TYPE_RGBA) {
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// puts("PNG_COLOR_TYPE_RGBA");
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//}
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//update width and height based on png info
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@ -95,11 +95,11 @@ namespace endofthejedi {
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m_size = glm::vec2();
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puts("#########################################");
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printf("# PNG: width=%d, height=%d\n", twidth, theight);
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printf("# powers of two: w=%d, h=%d\n", pot_width, pot_height);
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printf("# uv scale two: x=%f, y=%f\n", m_uvScale.x, m_uvScale.y);
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puts("#########################################");
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//puts("#########################################");
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//printf("# PNG: width=%d, height=%d\n", twidth, theight);
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//printf("# powers of two: w=%d, h=%d\n", pot_width, pot_height);
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//printf("# uv scale two: x=%f, y=%f\n", m_uvScale.x, m_uvScale.y);
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//puts("#########################################");
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// Update the png info struct.
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png_read_update_info(png_ptr, info_ptr);
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@ -38,7 +38,8 @@ void RendererPolygon3d::setup() {
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addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
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m_texture = nullptr;
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m_backgroundTexturePath = "../data/img/background_3.png";
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//m_backgroundTexturePath = "../data/img/background_3.png";
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m_backgroundTexturePath = "../data/img/stars_nebular.png";
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loadBackgroundTexture();
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m_postprocess_shader.init();
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@ -86,15 +87,15 @@ void RendererPolygon3d::loadBackgroundTexture() {
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glActiveTexture(GL_TEXTURE0);
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m_texture->loadPng();
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std::cout << "texture loading: " << m_texture->valid() << std::endl;
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//std::cout << "texture loading: " << m_texture->valid() << std::endl;
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if (!m_texture->valid()) {
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std::cout << "loading failed!";
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return;
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// exit(-1);
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}
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glm::vec2 s = m_texture->size();
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std::cout << "texture size is " << s.x << " X " << s.y << std::endl;
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//glm::vec2 s = m_texture->size();
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//std::cout << "texture size is " << s.x << " X " << s.y << std::endl;
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}
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void RendererPolygon3d::renderBackgroundImage() {
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@ -252,6 +253,9 @@ void RendererPolygon3d::addExplosionEffect(size_t id,
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const glm::vec2 &missileVelocity,
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bool isPlanetHit, size_t n,
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float duration) {
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(void) missileVelocity;
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// float particleRadius = 0.005;
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// float particleRadius = 0.003;
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float particleRadius = 0.02;
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@ -560,18 +564,8 @@ void RendererPolygon3d::renderShips() {
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void RendererPolygon3d::addModel(const std::string &filename,
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PolygonModel **dest) {
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// std::cout<<"adding a model: " << filename << std::endl;
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*dest = new PolygonModel(filename);
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if (!(*dest)->import()) {
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std::cout << "error: failed to load needed model!!!" << std::endl
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<< std::endl;
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exit(-1);
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}
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(*dest)->setup(&m_shader_game_objects);
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(*dest)->uploadToOpenGl();
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*dest = new PolygonModel(filename);
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if (!(*dest)->import()) {
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std::cout << "error: failed to load needed model!!!" << std::endl
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@ -166,9 +166,16 @@ namespace game {
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for (Missile *missile : player->missiles) {
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player->missiles.remove(missile);
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missile->player = nullptr;
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m_nextEvents.push_back(new MissileEvent(LifeCycle::Destroy, missile));
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}
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if (player->ship != nullptr) {
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ships.remove(player->ship);
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m_nextEvents.push_back(new ShipEvent(LifeCycle::Destroy, player->ship));
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}
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players.remove(player);
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delete(player);
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}
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}
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@ -535,6 +542,16 @@ namespace game {
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}
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break;
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case EventType::Ship:
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{
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auto *se = static_cast<ShipEvent*>(evt);
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//std::cout<<"got missile delete event, finally deleting missile #"
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// << me->object()->id << std::endl;
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delete(se->object());
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}
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break;
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case EventType::Missile:
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{
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auto *me = static_cast<MissileEvent*>(evt);
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