server open and event loop
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2be3549b49
commit
0e8e41e4fb
7 changed files with 141 additions and 114 deletions
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@ -35,7 +35,8 @@ include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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include_directories(${OPENGL_INCLUDE_DIR})
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include_directories(${CMAKE_SOURCE_DIR}/libs/glm/)
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include_directories(${CMAKE_SOURCE_DIR}/libs/asio/asio/include/)
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add_executable(game ${GAME_SRC} ${GAME_HEADERS})
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setup_target(game)
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target_link_libraries(game X11 epoxy)
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target_link_libraries(game X11 epoxy pthread)
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@ -1,17 +1,24 @@
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#include "opengl.hpp"
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#include <iostream>
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#include <getopt.h>
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#include <asio.hpp>
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#include <cstdlib>
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#include "opengl.hpp"
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#include "game_window.hpp"
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#include "server.hpp"
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#include "options.hpp"
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uint64_t optionsFlags;
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using asio::ip::tcp;
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using namespace std;
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int main(int argc, char *argv[]) {
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char port[]="3490";
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char c;
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static struct option long_options[] =
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@ -56,8 +63,16 @@ int main(int argc, char *argv[]) {
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}
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}
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asio::io_service io_service;
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Server s(io_service, atoi(port) );
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GameWindow window(500, 500);
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window.set_maxfps(60.0);
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window.loop();
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window.stop();
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while(window.running()){
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window.poll();
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io_service.poll();
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}
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return 0;
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}
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@ -101,18 +101,11 @@ void endofthejedi::GLWindow::handle(XEvent event) {
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void endofthejedi::GLWindow::swap() { glXSwapBuffers(m_display, m_window); }
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void endofthejedi::GLWindow::loop() {
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m_running = true;
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void endofthejedi::GLWindow::poll() {
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timespec prev;
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timespec current;
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clock_gettime(CLOCK_MONOTONIC_RAW, &prev);
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clock_gettime(CLOCK_MONOTONIC_RAW, ¤t);
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double delta = 0.0;
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double sleeptime = 0.0;
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while (m_running) {
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handleevents();
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render(delta);
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swap();
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@ -133,10 +126,9 @@ void endofthejedi::GLWindow::loop() {
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//std::cout << m_fps << "\n";
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}
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}
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}
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void endofthejedi::GLWindow::stop() { m_running = false; }
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void endofthejedi::GLWindow::init() {}
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bool endofthejedi::GLWindow::running() { return m_running; }
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void endofthejedi::GLWindow::init() { m_running = true; }
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void endofthejedi::GLWindow::render(double time) { UNUSED(time) }
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void endofthejedi::GLWindow::resize() {}
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@ -40,6 +40,10 @@ class GLWindow {
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unsigned int m_width;
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unsigned int m_height;
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double delta = 0.0;
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double sleeptime = 0.0;
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timespec prev;
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timespec current;
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//mainloop condition
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bool m_running = false;
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@ -48,8 +52,6 @@ class GLWindow {
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//if maxfps = 0 there's no fps limit
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double m_maxfps;
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void handleevents();
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protected:
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//ancestors shall override these methods
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virtual void init();
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@ -62,16 +64,19 @@ class GLWindow {
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//as it handles the close calls & resizing
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virtual void handle(XEvent event);
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virtual void handleevents();
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public:
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//initializes the X Window & creates an OpenGL context
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GLWindow(unsigned int width, unsigned int height);
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~GLWindow();
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//mainloop does event handling & calls render/swap
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void loop();
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void poll();
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void swap();
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//stops the mainloop by setting m_running false
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void stop();
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bool running();
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//getters
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unsigned int getheight() const {
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@ -1,67 +0,0 @@
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#include "server.hpp"
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#include "state/commands.hpp"
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#include "util.hpp"
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#include <cmath>
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Game::Game()
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{
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// advance simulation with 100 Hz
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m_time_step = 1.0 / 100.0;
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m_time_for_next_step = 0.0;
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m_state = new game::State();
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m_state->init();
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m_state->addPlayer(0);
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m_state->addPlayer(1);
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m_state->addPlayer(2);
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m_state->addPlayer(3);
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//m_state->addPlayer(2);
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}
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bool Game::cycle(float dt)
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{
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static float acc = 0.0;
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acc += dt;
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float spawnInterval = 0.1;
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while(acc > spawnInterval) {
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acc -= spawnInterval;
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float a = 2.0 * M_PI * util::randf_0_1();
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float speed = 0.002;
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m_state->players[0]->addCommand(new game::ShootCommand(a, speed));
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}
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#if 1
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if (dt >= 10.0) {
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//std::cout<<"time to big: " << dt << std::endl;
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dt = m_time_step;
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}
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//std::cout<<"adding dt: " << dt << std::endl;
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m_time_for_next_step += dt;
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int steps = 0;
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while(m_time_for_next_step >= m_time_step) {
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//std::cout<<"time now: " << m_time_for_next_step << std::endl;
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m_time_for_next_step -= m_time_step;
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m_state->advance(m_time_step);
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steps++;
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}
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//std::cout << m_time_for_next_step << " s remaining time, " << steps << " steps taken." << std::endl;
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return true;
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#else
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(void) dt;
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m_state->advance(dt);
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return true;
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#endif
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}
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@ -1,21 +1,39 @@
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#pragma once
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#include "state/state.hpp"
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//#include <iostream>
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//#include <memory>
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//#include <utility>
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#include <asio.hpp>
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class Server {
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#include "session.hpp"
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using asio::ip::tcp;
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class Server
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{
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public:
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Server();
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// main method of the game. run this regulary
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// return false if want to exit.
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// bool cycle(float dt);
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// for rendering
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// const game::State *state() const { return m_state; }
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Server(asio::io_service& io_service, short port)
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: acceptor_(io_service, tcp::endpoint(tcp::v4(), port)),
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socket_(io_service)
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{
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do_accept();
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}
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private:
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game::State *m_state;
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void do_accept()
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{
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acceptor_.async_accept(socket_,
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[this](std::error_code ec)
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{
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if (!ec)
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{
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std::make_shared<Session>(std::move(socket_))->start();
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}
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float m_time_for_next_step;
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float m_time_step;
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do_accept();
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});
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}
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tcp::acceptor acceptor_;
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tcp::socket socket_;
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};
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63
game/session.hpp
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63
game/session.hpp
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@ -0,0 +1,63 @@
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#pragma once
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#include <iostream>
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#include <memory>
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#include <utility>
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#include <asio.hpp>
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using asio::ip::tcp;
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class Session
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: public std::enable_shared_from_this<Session>
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{
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public:
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Session(tcp::socket socket)
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: socket_(std::move(socket))
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{
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}
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void start()
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{
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auto self(shared_from_this());
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char hello[] = "\nUse \"n name\" to change name, \"v velocity\" to change velocity, \"c\" to clear past shots or \"q\" to close the connection.\nEverything else is interpreted as a shooting angle.\n\n>";
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asio::async_write(socket_, asio::buffer(hello, strlen(hello)),
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[this, self](std::error_code ec, std::size_t /*length*/)
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{
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if (!ec)
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{
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do_read();
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}
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});
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}
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private:
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void do_read()
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{
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auto self(shared_from_this());
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socket_.async_read_some(asio::buffer(data_, max_length),
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[this, self](std::error_code ec, std::size_t length)
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{
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if (!ec)
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{
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do_write(length);
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}
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});
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}
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void do_write(std::size_t length)
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{
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auto self(shared_from_this());
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asio::async_write(socket_, asio::buffer(data_, length),
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[this, self](std::error_code ec, std::size_t /*length*/)
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{
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if (!ec)
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{
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do_read();
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}
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});
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}
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tcp::socket socket_;
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enum { max_length = 1024 };
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char data_[max_length];
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};
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