finally fixed the particle system.
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8 changed files with 100 additions and 47 deletions
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@ -19,6 +19,8 @@ namespace game {
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, maxAge(maxAge * (1.0 + 0.1*util::randf_0_1()))
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, maxRadius(0.05)
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{
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static size_t id_counter = 0;
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id = id_counter++;
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}
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const Hit hit; // kind of the explosion depends on the hit type
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@ -29,5 +31,7 @@ namespace game {
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// anymore and will disappear afterwards
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const float maxAge;
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const float maxRadius; // current radius depends on time.
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size_t id;
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};
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}
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