fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp.
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17 changed files with 402 additions and 175 deletions
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@ -16,7 +16,13 @@ static const char *fss =
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namespace endofthejedi {
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RendererRayTracer::RendererRayTracer() {
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RendererRayTracer::RendererRayTracer()
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{
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}
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void RendererRayTracer::setup()
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{
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m_shader.init();
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m_shader.load(vss, GL_VERTEX_SHADER);
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m_shader.load(fss, GL_FRAGMENT_SHADER);
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}
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@ -11,12 +11,14 @@
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namespace endofthejedi {
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class RendererRayTracer: Renderer {
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class RendererRayTracer : public Renderer {
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private:
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Shader m_shader;
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protected:
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public:
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RendererRayTracer();
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void setup() override;
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void render(const game::State *state) override;
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};
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