KlassischeKeplerKriege/game/state/planet.hpp

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#pragma once
#include "object.hpp"
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#include <cstdlib>
namespace game {
class Planet : public Object {
public:
/**
* Planets are build out of one material.
* TODO: support mixture or multiple material per planet.
*/
enum class Material { Rock=0, Metal=1, Sand=2, Gas=3, Ice=4, Water=5, Sun=6 };
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Planet(size_t id, const glm::vec2 &pos, float r, Material mat=Material::Rock)
: Object(id, pos), material(mat), radius(r), seed(rand())
{
}
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glm::vec3 getColor() const;
// for rendering and physics (can fly through sun and outer gas planets)
Material material;
// just for rendering variation
float radius;
int seed;
};
}