KlassischeKeplerKriege/game/developer_console.hpp

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#pragma once
#include <string>
#include <map>
#include <functional>
// TODO
// stuff in namespace "developer" can be disabled and the game must function in
// exact the same way just without cool debug features.
namespace developer {
class DeveloperConsole {
public:
class CallbackResult {
private:
CallbackResult(bool okay, const std::string &answer);
public:
static CallbackResult createError(const std::string &answer);
static CallbackResult createOkay(const std::string &answer);
public:
// read-only interface to result data
const bool okay;
const std::string answer;
};
typedef std::function<CallbackResult(const std::string &cmd)> callback_t;
DeveloperConsole();
// access functionality over this static singleton attribute to make
// it really easy and fast to use
static DeveloperConsole &instance();
// register callback for a token.
// token must not have whitespace in it and not be empty.
// old callback will be overridden if any
// return true on succes, false if not saved.
bool addCallback(const std::string &token, callback_t cb);
// dispatch input received over a communication channel.
CallbackResult dispatchInput(const std::string &token, const std::string &payload);
private:
std::map<std::string, callback_t> m_callbacks;
};
}