KlassischeKeplerKriege/data/shader/sphere.frag

9 lines
199 B
GLSL
Raw Normal View History

#version 120
varying vec3 vertex;
uniform vec3 color;
void main()
{
//gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
//gl_FragColor = vec4(0.5+0.5*vertex.xyz, 1.0);
gl_FragColor = vec4(color, 1.0);
2016-09-29 10:28:35 +00:00
}