11 lines
226 B
GLSL
11 lines
226 B
GLSL
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R"raw_string(
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#version 120
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varying vec3 vertex;
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uniform vec3 color;
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void main()
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{
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//gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
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//gl_FragColor = vec4(0.5+0.5*vertex.xyz, 1.0);
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gl_FragColor = vec4(color, 1.0);
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}
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)raw_string"
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