KlassischeKeplerKriege/game/renderer_polygon_3d/renderer_polygon_3d.hpp

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#include "renderer.hpp"
#include "glclasses.hpp"
#include "game.hpp"
#include "state/trace.hpp"
#include "state/object.hpp"
#include "state/missile.hpp"
#include "state/player.hpp"
#include "state/planet.hpp"
#include "state/ship.hpp"
#include "state/explosion.hpp"
class PolygonModel;
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namespace endofthejedi {
class RendererPolygon3d : public Renderer {
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private:
protected:
public:
void setup();
void render(const game::State *state) override;
private:
std::vector<PolygonModel*> m_models;
PolygonModel *m_atomicBomb;
};
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}