2016-09-27 17:01:21 +00:00
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#include "opengl.hpp"
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2016-09-13 19:03:36 +00:00
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#include <iostream>
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2016-09-27 18:38:36 +00:00
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#include <getopt.h>
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2016-09-13 19:03:36 +00:00
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2016-09-27 17:01:21 +00:00
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#include "game_window.hpp"
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2016-09-27 18:38:36 +00:00
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#include "options.hpp"
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2016-09-13 19:03:36 +00:00
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2016-09-27 18:38:36 +00:00
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using namespace std;
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int main(int argc, char *argv[]) {
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char c;
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static struct option long_options[] =
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{
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/* These options set a flag. */
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// {"verbose", no_argument, &verbose_flag, 1},
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// {"brief", no_argument, &verbose_flag, 0},
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/* These options don’t set a flag.
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We distinguish them by their indices. */
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// {"add", no_argument, 0, 'a'},
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// {"append", no_argument, 0, 'b'},
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// {"delete", required_argument, 0, 'd'},
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// {"create", required_argument, 0, 'c'},
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{"fps", no_argument, 0, 'f'},
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{0, 0, 0, 0}
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};
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int option_index = 0;
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while(1){
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c = getopt_long (argc, argv, "abc:d:f",
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long_options, &option_index);
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if (c == -1)
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break;
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switch (c)
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{
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case 'f':
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SET_FLAG(SHOW_FPS,true);
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break;
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/*case 'c':
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cvalue = optarg;
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break;
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*/
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case '?':
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/* getopt_long already printed an error message. */
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break;
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default:
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abort();
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}
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}
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GameWindow window(500, 500);
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window.set_maxfps(60.0);
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window.loop();
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window.stop();
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2016-09-13 19:03:36 +00:00
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}
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