KlassischeKeplerKriege/game/game.cpp

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#include "game.hpp"
#include "state/commands.hpp"
#include "util.hpp"
#include <cmath>
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Game::Game() {
// advance simulation with 100 Hz
m_time_step = 1.0 / 100.0;
m_time_for_next_step = 0.0;
m_state = new game::State();
m_state->init();
m_state->addPlayer(0);
m_state->addPlayer(1);
m_state->addPlayer(2);
m_state->addPlayer(3);
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// m_state->addPlayer(2);
}
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bool Game::cycle(float dt) {
static float acc = 0.0;
acc += dt;
float spawnInterval = 0.1;
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while (acc > spawnInterval) {
acc -= spawnInterval;
float a = 2.0 * M_PI * util::randf_0_1();
float speed = 0.002;
m_state->players[0]->addCommand(new game::ShootCommand(a, speed));
}
#if 1
if (dt >= 10.0) {
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// std::cout<<"time to big: " << dt << std::endl;
dt = m_time_step;
}
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// std::cout<<"adding dt: " << dt << std::endl;
m_time_for_next_step += dt;
int steps = 0;
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while (m_time_for_next_step >= m_time_step) {
// std::cout<<"time now: " << m_time_for_next_step << std::endl;
m_time_for_next_step -= m_time_step;
m_state->advance(m_time_step);
steps++;
}
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// std::cout << m_time_for_next_step << " s remaining time, " << steps << "
// steps taken." << std::endl;
return true;
#else
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(void)dt;
m_state->advance(dt);
return true;
#endif
}