2016-10-02 21:49:40 +00:00
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#pragma once
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#include "state/explosion.hpp"
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#include "state/state_update_event.hpp"
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namespace game {
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class ExplosionEvent : public StateUpdateEvent {
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public:
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2016-10-03 11:37:49 +00:00
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ExplosionEvent(LifeCycle lifeCycle, Explosion *explosion)
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: StateUpdateEvent(lifeCycle, EventType::Explosion, explosion)
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2016-10-02 21:49:40 +00:00
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{
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}
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};
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}
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