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KlassischeKeplerKriege
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KlassischeKeplerKriege
/
data
/
shader
/
simple.frag
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* fixes, refactoring & color attribute for planets
2016-09-29 00:50:51 +00:00
#version 120
varying
vec3
vertex
;
void
main
(
)
{
gl_FragColor
=
vec4
(
0.5
+
0.5
*
vertex
.
xyz
,
1.0
)
;
* shader are now dynamically loaded
2016-09-29 10:28:35 +00:00
}
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