KlassischeKeplerKriege/game/renderer_polygon_3d/sphere.frag

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R"raw_string(
#version 120
varying vec3 vertex;
uniform vec3 color;
void main()
{
//gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
//gl_FragColor = vec4(0.5+0.5*vertex.xyz, 1.0);
gl_FragColor = vec4(color, 1.0);
}
)raw_string"