KlassischeKeplerKriege/game/state/trace.hpp

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#pragma once
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#include <glm/vec3.hpp>
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#include <glm/vec2.hpp>
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#include <vector>
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namespace game {
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class Missile;
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class Player;
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/*
* Trace of a missile through the space.
* Useful for rendering sth. like a smoke trail to follow the rocket.
*/
class Trace {
public:
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Trace(Missile *missile, float maxAge=12.0);
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~Trace();
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// Add the current position of the missile as a new point on the
// trace.
// Parameters:
// forceAdd: set to true to add this point (good for the endpoint of
// the missile) in case the fidelityCounter would skip the current position.
void addPointFromMissile(bool forceAdd=false);
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// call this to mark the trace as finish and disconnect it from the
// missile.
void finish();
// TODO: add extendLastPointToPosition() method for saving points /
// optimization later on
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/*
* Trace point data to be used when rendering.
*/
struct TracePoint {
TracePoint(const Missile *missile);
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glm::vec2 position;
float speed;
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};
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std::vector<TracePoint> points;
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Missile *missile; // missile which creates this path.
Player *player;
// counter which is incremented each time addPointFromMissile() is called.
// when reaching a certain value the point is saved for
// optimization.
int fidelityCounter;
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// age of the trace. if too old, it can be removed to save
// space/power
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// ageing starts when the trace is finished.
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float age;
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float maxAge;
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};
}