KlassischeKeplerKriege/game/renderer.cpp

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#include "renderer.hpp"
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endofthejedi::Renderer::Renderer() {
}
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endofthejedi::Renderer::~Renderer() {}
void endofthejedi::Renderer::drawCircle(float x, float y, float radius, float r, float g, float b, int numSides)
{
glBegin(GL_TRIANGLE_FAN);
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glColor3f(r,g,b);
glVertex2f(x, y); // center of circle
for (int i = 0; i <= numSides; i++) {
glVertex2f(x + (radius * cos(i * 2 * M_PI / numSides)), y + (radius * sin(i * 2 * M_PI / numSides)));
}
glEnd();
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}