31 lines
500 B
C++
31 lines
500 B
C++
|
#pragma once
|
||
|
|
||
|
static const char *vss =
|
||
|
#include "raycaster.vs"
|
||
|
;
|
||
|
static const char *fss =
|
||
|
#include "raycaster.fs"
|
||
|
;
|
||
|
|
||
|
#include "renderer.hpp"
|
||
|
|
||
|
#include "glclasses.hpp"
|
||
|
#include "game.hpp"
|
||
|
#include "state/planet.hpp"
|
||
|
#include "state/trace.hpp"
|
||
|
#include "state/player.hpp"
|
||
|
#include "state/ship.hpp"
|
||
|
|
||
|
namespace endofthejedi {
|
||
|
|
||
|
class RendererShader : Renderer {
|
||
|
private:
|
||
|
Shader m_shader;
|
||
|
protected:
|
||
|
public:
|
||
|
RendererShader();
|
||
|
void render(const game::State *state) override;
|
||
|
};
|
||
|
|
||
|
}
|