#pragma once

#include "state/explosion.hpp"
#include "state/state_update_event.hpp"

namespace game {
    class ExplosionEvent : public StateUpdateEvent {
    public:
        ExplosionEvent(LifeCycle lifeCycle, Explosion *explosion)
            : StateUpdateEvent(lifeCycle, EventType::Explosion, explosion)
        {
        }
    };
}
