#pragma once

#include "object.hpp"

namespace game {
    class Ship : public Object {
    public:

        float radius;
        glm::vec3 color;

        Ship(size_t id, const glm::vec2 &pos, const glm::vec3 &c, float r) : Object(id, pos), radius(r), color(c)
        {
        }
    };
}
