#pragma once

namespace game {
    /*
     * A missile can hit different objects the type says which one.
     * Used in various places so extra file for this.
     */
    enum class Hit {
        Nothing,
        Ship,
        Planet,

        // TODO could be needed for really fancy explosions because
        // this is cool and should noh happen very often
        // AgainstMissile,

        BorderOfUniverse
    };
}
