#pragma once

#include <glm/vec2.hpp>
#include <glm/vec3.hpp>

namespace game {
    class Object {
    public:
        Object(size_t id, const glm::vec2 &pos) : id(id), position(pos)
        {
        }

        const size_t    id;
        glm::vec2       position;
    };
}
