intial
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fd1e24e442
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29
src/registration.cpp
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29
src/registration.cpp
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/core/class_db.hpp>
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void register_gameplay_types(godot::ModuleInitializationLevel p_level) {
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if (p_level != godot::ModuleInitializationLevel::MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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// REGISTER CLASSES HERE LATER
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}
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void unregister_gameplay_types(godot::ModuleInitializationLevel p_level) {
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// DO NOTHING
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}
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extern "C" {
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GDExtensionBool GDE_EXPORT recastnavigation_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
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init_obj.register_initializer(register_gameplay_types);
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init_obj.register_terminator(unregister_gameplay_types);
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init_obj.set_minimum_library_initialization_level(godot::MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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}
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}
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